The Guild 2 Gold Patch

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HEAD Studios6 and published by Jo. Woo. D Productions. It is the second installment in the historical real time strategy video game series, following Europa 1. The Guild 2 was released September 2. PCs. The game uses the Gamebryo engine. In The Guild 2s main story, the player creates a character who runs a business in a medieval world, eventually gets married and starts a dynasty and attempts to outplay or eliminate the other computer controlled dynasties in the single player mode, or against other players online in the multiplayer mode. GameplayeditThe Guild 2 is a combination life simulator and economic strategy game that is set in Europe, beginning in the year 1. The player creates a character who becomes the founding member of a dynasty, and, based on their chosen profession also referred to as character class, may purchase, build, and take over various businesses. The game incorporates the following modes Extinction Challenges the player to be the last one standing. Dynasty A mode that has no official ending and continues for as long as the players dynasty exists. It ends when the last member of the dynasty dies. Mission A certain objective to be reached may be set by the player. Accomplishing the mission ends the game. Time limit This game ends after a certain number of rounds, which is determined by the player. All game modes can be played in varying difficulties ranging from easy to hard, chosen by a slider on the game creation screen. ProfessionseditThere are four main professions that the player may choose for the first member of the dynasty Patron The Patron is considered to be one half of the backbone of society. They can construct buildings such as farms, public houses which may be upgraded into taverns and inns, and bakeries and provide many raw materials that can be turned into foodstuffs and other basic necessities. Patrons are largely self sufficient in terms of their resource production and manufacturing, in that the wheat that is produced in a Patrons farm may be sent to the same Patrons bakery to be made into bread, thus leaving all profits in the hands of the character. Craftsman Craftsmen are considered to be one half of the backbone of society. They can construct buildings such as mines, woodcutters huts, and various workshops such as foundries, carpenters shops, and weaving mills. Craftsmen are largely self sufficient in terms of their resource production and manufacturing for many of their businesses. For example, the Mine produces iron, gold, silver, andor precious gemstones which can be transported to the foundry where it can be turned into useful items such as tools, weapons, and jewelry. Scholar The goods that Scholars produce are often very specialized. A Scholar can build a church, a tinctury, and the pesthouse which may be upgraded to an infirmary, then to a hospital. Most of the goods that these buildings ultimately produce are items that can be used by a character or their henchmen to improve certain attributes that will make them temporarily more effective. Rogue The Rogue is the only class that does not produce anything by itself. Instead, Rogues can build robbers nests, smuggling holes, and pirate havens. The main form of income from these productions might be waylaying travelers or resource carts, pickpocketing, or viciously assaulting competitors businesses. Rogues and their employees can also hold members of competing dynasties for ransom. The players characters may go to the town hall of the town that they start in and purchase new titles, which confer different benefits. The title progression is linear, beginning with Commoner and proceeding through Citizen, Patrician, and then to titles of nobility such as Baron. With the titles come privileges that may allow the character to perform political acts like applying for public office and owning more businesses. A higher title also allows characters to improve and upgrade their homes. PoliticseditAlong with their purchased titles, characters may also run for public office by visiting the town hall and choosing the office they wish to run for. The offices include positions such as bishop and executioner, as well as more powerful positions such as Marshal, who may control the guards in a city, to King, who will make whatever decisions they wish. New positions in government are created in new cities as they grow. Cities grow from villages to Imperial Capitals as they gain more population. DynastyeditThe player begins with one dynasty member, and may court a member of the opposite sex. This can lead to marriage, which will allow the married couple to produce children who will carry on the dynasty after the original characters death. Only three members of the dynasty can be under the players direct control at any given time. Dynasty members that are not under the players control wander around the game world. Children of the dynasty can be sent to school at age 8, to an apprenticeship at age 1. At this point, they may be assigned as owners of their own home in the city of the players choosing. A dynasty is ended by its last members death. Real time economicseditThe economic simulation of the game is based on the laws of supply and demand. In the city markets, a dearth of a given good will cause the value of that particular good to rise. Selling a great deal of a single good at the market will conversely decrease the value of the good. Since the manufacturing businesses require raw materials to function, some players may find themselves relying on the citys open market for raw materials. In order to avoid this kind of situation, the player may choose to marry their character to a spouse that has a complementary profession. For example, a Craftswoman with a Weaving Mill may decide to marry a Patron that has a sheep farm. Since the dynasty now contains both a Craftswoman and a Patron, the player may build their own farms to raise sheep, whose wool may then be sent to the Weaving Mill to be turned into cloth. SynopsiseditThis section needs expansion. You can help by adding to it. November 2. SettingeditThe Guild 2 takes place during the year 1. The Guild, making this installment chronologically the second in the series. The game is set in the Middle Ages, in historical regions of Swabia, at the River Neckar and in a valley near the Odenwald. DevelopmenteditDevelopment for The Guild 2 began in early 2. Europa 1. 40. 0, which was published in 2. And add on, Guild 2 Pirates of the Seas, added new features such as a hospital and a fishery. On August 3. 1, 2. The Guild 2 Gold was released, which includes the main game and Pirates of the Seas. All previously published titles in the series, so The Guild and The Guild 2 add ons with each, were placed under the name of The Guild Universe in July 2. The Guild 2 The Royal Edition appeared on July 2.